But when I used 'givetreasuremap 3.6 1 0' I got a hit on my current grid in one shot.
I believe the 2nd value works a lot like generating a regular item in common/fine/journeyman etc, but it has to be paired up with an appropriate 1st value in order to get a hit.Įxample: I used 'givetreasuremap 3.6 0 0' at least 30x while I had about 5-6 grids open. Only that higher = better = more grids away. I haven't figured out exactly how these values work together. The command is: cheat givetreasuremap 1 0 0 for a 1 quality treasure map (common)īut here's the deal, if I change the 2nd value to a higher number like 1 for instance, it has an effect on the quality. I am trying to figure out some method to using admin commands to generate them later. Every time I pick up a treasure bottle, I write down what the quality is on a list IF it ends up being a dud. I am trying to flesh out a sort of workaround right now. I rarely have more than 2 servers up and going at the same time let alone all 225.
Hi friendo, I am having the same problem myself.